Matt
Laverty
UX/UI design, art direction, animation, and application development
Strategic Creative Development
Technical capability and creative vision to ship a top-quality product that grabs market attention
Work that speaks volumes
Past work includes animation for Disney pilots Katbot, DJ & Fro, Bro Rabbit and others. As well as Cartoon Network TV where I worked on the title sequences for Teen Titans and Duck Dodgers. Animation for Cartoon Network's Web Premier Toons, Red Bull, Comedy Central's Crank Yankers and ESPN Sports Guy
Merck
Bedrock data visualization application for Merck cancer research
More information below...
More information below...
Merck
I co-founded a startup that began working with Merck's pharmacometrics group to explore ways that interactive data visualization could aid in cancer research.
This partnership continued for almost a decade and led to the creation of our software, called Bedrock.
My team built a digital tool that had the power to bring stakeholders from different areas of expertise together around a common set of information that could be readily understood and manipulated for experimentation
Below are two demo videos and a whitepaper that were presented by a Merck scientist at industry conferences.
This partnership continued for almost a decade and led to the creation of our software, called Bedrock.
My team built a digital tool that had the power to bring stakeholders from different areas of expertise together around a common set of information that could be readily understood and manipulated for experimentation
Below are two demo videos and a whitepaper that were presented by a Merck scientist at industry conferences.

Games
Games require complex interlocking systems of highly sophisticated and well thought out UX/UI interfaces. Especially in novel spaces like those found in VR and AI technology.







UX & UI for games
When asked to describe what I do, one of the Directors of UX is Fine (UXIF) once said, “Matt is a Swiss army knife, or possibly an assassin,” referring to my versatility and knowledge of so many aspects of application development.
Skill set spanning numerous applications and platforms across multiple disciplines.
UX and UI interfaces for big name game studios like Wizards of the Coast and Amazon Games. For PC, Console and Mobile
Figma prototyping and design tool. Combined with After Effects and animation production skills combine for building prototypes that look like functional applications.
Skill set spanning numerous applications and platforms across multiple disciplines.
UX and UI interfaces for big name game studios like Wizards of the Coast and Amazon Games. For PC, Console and Mobile
Figma prototyping and design tool. Combined with After Effects and animation production skills combine for building prototypes that look like functional applications.
UX/UI for AI
BambuAI & Calm - Empathetic AI Companion
From my experience with Fuzzle, I joined another AI startup called BambuAI. Our main focus was the development of a fine-tuned empathetic AI model that would act as a therapeutic companion.
As the Creative Director, I was tasked with designing an intuitive user interface for communicating in a natural way with the AI as well as the look and feel of the application.
The biggest challenge I had to overcome was trying to make conversation with an artificial being seem natural, and keeping the UI as minimal as possible to not interfere with the experience.
Fuzzles - Groundbreaking AI Collectible NFTs
As Creative Director for Endless AI from 2020-2022, I was a key driver in the development of a revolutionary new kind of NFT - one powered by AI and able to fully interact with its owner. I led my team in the creation of 10,000 unique tokens - i.e. Fuzzles.
This challenging undertaking meant developing a complex system of individual components that were infinitely interchangeable in order to create valuable creatures full of personality.
In addition to designing the character, I designed the entire user interface and the look and feel of the entire Fuzzle world and application. I created promotional videos and even directed animation that was featured on the jumbotrons in Times Square.
From my experience with Fuzzle, I joined another AI startup called BambuAI. Our main focus was the development of a fine-tuned empathetic AI model that would act as a therapeutic companion.
As the Creative Director, I was tasked with designing an intuitive user interface for communicating in a natural way with the AI as well as the look and feel of the application.
The biggest challenge I had to overcome was trying to make conversation with an artificial being seem natural, and keeping the UI as minimal as possible to not interfere with the experience.
Fuzzles - Groundbreaking AI Collectible NFTs
As Creative Director for Endless AI from 2020-2022, I was a key driver in the development of a revolutionary new kind of NFT - one powered by AI and able to fully interact with its owner. I led my team in the creation of 10,000 unique tokens - i.e. Fuzzles.
This challenging undertaking meant developing a complex system of individual components that were infinitely interchangeable in order to create valuable creatures full of personality.
In addition to designing the character, I designed the entire user interface and the look and feel of the entire Fuzzle world and application. I created promotional videos and even directed animation that was featured on the jumbotrons in Times Square.
UX/UI and Animation form a powerful combination
FUZZLE
I designed the characters, UI, and overall creative direction of the Fuzzle IP. I also directed and wrote this short promotional video
©2025 Matt Laverty




